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Fun-Knee™: A Novel Smart Knee Sleeve for Total-Knee-Replacement Rehabilitation with Gamification


Authors: Y. Qiu, K. M. Li, E. C. Neoh, H. Zhang, X. Y. Khaw, X. Fan, and C. Miao
Title: Fun-Knee™: A Novel Smart Knee Sleeve for Total-Knee-Replacement Rehabilitation with Gamification
Abstract: Total Knee Replacement (TKR) is an increasingly common surgery worldwide. A significant contributor to TKR success is post-surgical rehabilitation. In this work, we present Fun-Knee™, a novel sensor-equipped knee support complemented by mobile device-supported games, specifically designed for “gamified” TKR rehabilitation. Two inclinometers are used to measure the knee angle, which is used as the main input to the developed game. Human-Centered Design theory is applied throughout the game design to ensure a customized, dynamic gaming experience to maximize the pain distraction effect and to increase the exercise compliance and improve the rehabilitation outcome. Preliminary survey results collected from practicing physiotherapists show promising outcomes of the developed prototype, in terms of hardware and software characteristics, usability, clinical utility and overall effectiveness.
Keywords: 
Conference Name: 5th International Conference on Serious Games and Applications for Health (SeGAH’17)
Location: Perth, Australia
Publisher: IEEE
Year: 2017
Accepted PDF File: Fun-Knee_A_Novel_Smart_Knee_Sleeve_for_Total-Knee-Replacement_Rehabilitation_with_Gamification_accepted.pdf
Permanent Link: 
Reference: Y. Qiu, K. M. Li, E. C. Neoh, H. Zhang, X. Y. Khaw, X. Fan, and C. Miao, “Fun-kneeTM: A novel smart knee sleeve for total-knee-replacement rehabilitation with gamification,” in Proceedings of the 5th International Conference on Serious Games and Applications for Health (SeGAH’17). IEEE, April 2017.
bibtex: 
@inproceedings{LILY-c115, 
    author	= {Qiu, Yang and Li, Kun Man and Neoh, Eng Chuan and Zhang, Huiguo and Khaw, Xin Yue and Fan, Xiuyi and Miao, Chunyan},
    title	= {Fun-Knee$^{TM}$: A Novel Smart Knee Sleeve for Total-Knee-Replacement Rehabilitation with Gamification},  
    booktitle	= {Proceedings of the 5th International Conference on Serious Games and Applications for Health (SeGAH'17)}, 
    year		= {2017}, 
    month	= {April}, 
    pages	= {}, 
    location	= {Perth, Australia},
    publisher	= {IEEE},
 }