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Serious Game Design for Stroke Rehabilitation

Authors: R. C. L. Chan, H. Zhang, and X. Tao
Title: Serious Game Design for Stroke Rehabilitation
Abstract: Stroke rehabilitation is a challenging process which requires intensive treatments. In order to help stroke patients relearn basic skills, repetitive exercises need to be performed to improve the functionality of affected limbs. The aim of this research is to introduce actionable steps in designing a motivating stroke rehabilitation game such as an escape room. These actionable steps uses game design concepts of meaningful play, goal-driven and 6-11 emotional framework as well as the psychological concept of familiarity to design game challenges suitable for the targeted demography of elderlies. A video game with Natural User Interface sensors such as Leap Motion and Microsoft Kinect 2 is implemented and evaluated. Participants of the target demography of Singaporean elderlies found the game actions relatable and familiar, similar to their daily living activities. The results indicate potential in creating a replicable motivating and immersive experience for stroke rehabilitation games.
Keywords: Stroke rehabilitation; Game design; Familiarity
Journal Name: International Journal of Information Technology, vol. 23, no. 1
Publisher: Singapore Computer Society
Year: 2017
Accepted PDF File: Serious_Game_Design_for_Stroke_Rehabilitation_accepted.pdf
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Reference: R. C. L. Chan, H. Zhang, and X. Tao, “Serious game design for stroke rehabilitation,” International Journal of Information Technology, vol. 23, no. 1, pp. 1–25, 2017.
@article {LILY-j40,
   author	= {Chan, Robin Chung Leung and Zhang, Hao and Tao, Xuehong}, 
   title	= {Serious Game Design for Stroke Rehabilitation}, 
   journal	= {International Journal of Information Technology}, 
   year		= {2017},  
   volume	= {23}, 
   number	= {1}, 
   pages	= {1-25},
   publisher 	= {Singapore Computer Society},